Re:BOX-256: a tiny game about writing assembly code to pass ...
by chipsy on Sunday April 03, 2016 @04:22AM
(#11415389)
I started optimizing by making separate increment/render threads with a buffer and copy, and then doubled it to 4 threads. It's currently at 0xDD cycles but I don't think I'm going to take it farther:
http://i.imgur.com/sD5IAXP.png
The thread sync is pretty inefficient. It will need to incorporate some "tricky" techniques like what you've described to go faster.