This is my machine:
iMac (Retina 5K, 27-inch, Late 2015)
3.2 GHz Intel Core i5
32 GB 1867 MHz DDR3
AMD Radeon R9 M380 2048 MB
All I can say is the engine runs like rubbish on it, so I'm flat out astonished to hear it runs 'very well' on your 2012 macbook.This is the compile time for running a 'hello world' project with a few tests:
[2016.03.20-09.44.43:606][ 0]Log file open, 03/20/16 17:44:43
[2016.03.20-09.44.53:841][261]Display: Running Automation: 'NppTests' (Class Name: 'FNppTests')
[2016.03.20-09.44.53:875][263]...Automation Test Succeeded (NppTests)
[2016.03.20-09.44.55:055][264]Log file closed, 03/20/16 17:44:55
real 6m47.566s
user 3m58.869s
sys 0m41.303s
That's not a full rebuild, just running: ./Engine/Build/BatchFiles/Mac/Build.sh TestProjectEditor Mac Development TestProject.uproject
UnrealEngine/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor TestProject.uproject -Game -ExecCmds="Automation RunTests TestProject" -unattended -nopause -testexit="Automation Test Queue Empty" -log="TestResults.txt"
ie. It's only compiling the local project files and relinking the engine files. That takes 7 minutes.With the quality settings dialed back completely, games are... kind of playable.
This doesn't match your experience?
I'm deeply deeply interested to know what you're doing, because it doesn't run like you describe on any apple device I've ever used.
What engine version?
Did you build it yourself? Which branch are you running? Did you change any of the build settings?
What quality settings are you using?
Seriously, I'm not trolling. If there's a magic 'make this actually work' setting some where I'm missing, I want to know about it, because the engine is monstrously slow in my experience, unless you're running it on a windows machine.
My recommendation for people using UE is 'dont use a mac'; I've never once varied from that position in the last year, I'm really interested if you have a different experience.
[1] - http://www.amazon.com/3Dconnexion-3DX-700028-SpaceNavigator-...
[2] - https://answers.unrealengine.com/questions/14140/why-isnt-3d...
Building the game itself: Total build time: 20.36 seconds
Not quite a exact same test as yours but I've honestly never used the engine in the way you are compiling it there. I understand it's a basic compile and execute tests but I usually run my tests via xcode and build/launch the game from either xcode or the unreal editor both are very fast.
(tests obviously are not supported for hot reload)
I'm always honestly a little surprised but that Java webapps we have at my day job take a lot longer to compile and launch than Unreal does in my experience.
I will say to be fair in Windows 10 on the same hardware (bootcamp dual boot) Unreal is at least twice as fast. It's kinda crazy and bums me out a bit.
Out of curiosity, what proportion of your game code is blueprint vs. C++?
Mine would be probably 80/20 in favour of C++; I wonder if using C++ heavily has a disproportional effect on the editor speed somehow.
Certainly sounds like you're having a much better time of it than I am...
Did they fix this for OSX ?
No.