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Re:This should never happen by z3t4 on Thursday March 31, 2016 @10:38AM (#11397479)
It's a good idea to haw a check for memory corruptions at regular intervals to keep your sanity.
Re:This should never happen by brianwawok on Thursday March 31, 2016 @11:30AM (#11397879)
How do you do that? I get on bootup you could do a little diddy, but how would you know if random bits are getting flipped? Seems tricky for an embedded device...
Re:This should never happen by gerbilly on Thursday March 31, 2016 @02:02PM (#11399181)
Not quite for memory _corruption_ but back when I was writing API code in C, I would place 'sentinels' at each end of my structs.

  struct somestruct {
    int s1;
    int data;
    char * moreData;
    int s2;
  }
When the caller of the API needed to call my code, it had to first call a function to get an instance of the struct. This constructor like code would allocate the memory for the struct, and then set s1 and s2 to 0xDEADBEEF;

The user would then fill out the rest of the struct and pass it back in as an argument to another call.

If either s1 or s2 wasn't 0xDEADBEEF, I would throw an error to the caller.

I helped me catch a lot of cases where the caller to the API had overrun some string while filling out the inputs.

Re:This should never happen by Negitivefrags on Thursday March 31, 2016 @02:45PM (#11399529)
This reminds me of something a friend of mine did once.

He had a structure that was getting overwritten with garbage due to an overrun somewhere else in the code. Rather than debugging and trying to find out what was doing it he just put "char temp[1000];" at the top of the struct to "absorb the damage".

I believe it's still running like that in production to this day.

Re:This should never happen by gerbilly on Thursday March 31, 2016 @02:58PM (#11399647)
> Absorb the damage

That's funny.

The code above got written that way because at my first job, I inherited a godawful business charting API written by the lead developer.

The input to the API was a struct with 70-80 members that the caller had to fill in and there were no defaults for anything! Naturally there were not just scalars, but lots of arrays and strings in the struct, which could easily be overrun or often left null.

The users, quite understandably, didn't fill out everything, which led to frequent crashes in _my_ code because that's where the pointers would get dereferenced.

When they would see that the crash was not in their code, the users of the API would punt the error to me even though it was their bad input that caused the problem. This would happen 10-12 times a day.

I rewrote the entire thing in a paranoid style , employing the trick above and others to try and ensure that if there was bad input, that it would always crash on their side of the fence.

After I was done I got one legitimate bug report for the code, even though it was in use worldwide in our medium sized company.

Re:This should never happen by brianwawok on Wednesday April 06, 2016 @11:40AM (#11439486)
This is kind of an extension of the "throw more hardware at poor performance"... but its throwing more bytes at bad code ;)
Re:This should never happen by mayank on Thursday March 31, 2016 @02:18PM (#11399308)
Neat trick. Add a 'crc' field after 's2' and you just made it work for memory corruption too.
Re:This should never happen by chopin on Thursday March 31, 2016 @02:22PM (#11399342)
This one is compelling.

However this might not have caught the error condition described upthread. That condition might have overwritten data or moreData without touching s1 or s2.

Otherwise, great!

Re:This should never happen by onetimePete on Friday April 01, 2016 @10:56AM (#11405198)
Reminds me of a stack canarys, stuff you put on the feet off a stack and check with the scheduler.

Also to all those ready to do a checksum on a struct, rememember that structs are plattform dependant (padding bytes).

Re:This should never happen by agoetz on Thursday March 31, 2016 @11:50AM (#11398032)
SW Solution:

1. Store embedded system state in data structure.

2. Calculate a checksum for that data structure.

3. Verify that checksum is correct.

HW Solution:

Lockstep Execution/ECC memory, etc.

Re:This should never happen by julie1 on Thursday March 31, 2016 @01:30PM (#11398921)
ECC + checksum have a slight flaw.

If too many errors happens, the checksum can be correct even though the content is corrupted.

Hum... I know what you think: ThisShouldNeverHappen

When exploited by human it is called a collision attack. Works pretty well, so many people trust but never check.