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Re:Oculus Rift is Shipping by bencoder on Monday March 28, 2016 @05:36PM (#11377607)
Most video glasses have quite a small field of view... Are yours the same? So it's kind of like seeing a screen floating somewhere in front of you, whereas with the vr headsets you basically can't see the edge so it's a lot more immersive.

I expect that's the main reason you don't get nausea.

Re:Oculus Rift is Shipping by shkkmo on Monday March 28, 2016 @09:18PM (#11378880)
If it is indeed the FOV that makes the difference, this implies a potential solution for when a game needs to move the camera independently of your body: limit the FOV as the camera moves.