Re:Oculus Rift Review: VR’s Rising Star Isn’t Ready for the ...
by MBCook on Monday March 28, 2016 @04:38PM
(#11377195)
It could. I'm hoping it's 'good enough' if the software is done well.
I bought a Google Cardboard for my iPhone and the experience basically sucks. I can't use it with my glasses, and I get eyestrain (and everything is blurry) without them.
But it's still kind of neat and has me interested. I've got a PS VR on preorder. I'm hoping this one of those cases where if someone is shown that the apps are good enough that they'll see it as "Well this is only $100, I'm sure those $500+ versions do much better" in the same way a $800 smartphone is usually much better than a $100 feature phone.
You're right though. We still run the risk (with ALL of this, even bad games on the Rift/Vive) that consumers will quickly learn to avoid it due to a few very bad experiences. Oculus/Sony/Valve have been pushing hard to make sure developers don't screw it up. The Gear is a bit more wild-west.
I bought a Google Cardboard for my iPhone and the experience basically sucks. I can't use it with my glasses, and I get eyestrain (and everything is blurry) without them.
But it's still kind of neat and has me interested. I've got a PS VR on preorder. I'm hoping this one of those cases where if someone is shown that the apps are good enough that they'll see it as "Well this is only $100, I'm sure those $500+ versions do much better" in the same way a $800 smartphone is usually much better than a $100 feature phone.
You're right though. We still run the risk (with ALL of this, even bad games on the Rift/Vive) that consumers will quickly learn to avoid it due to a few very bad experiences. Oculus/Sony/Valve have been pushing hard to make sure developers don't screw it up. The Gear is a bit more wild-west.