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Re:Oculus Rift Review: VR’s Rising Star Isn’t Ready for the ... by angersock on Monday March 28, 2016 @04:16PM (#11377026)
Speaking as somebody who is frustrated with the current dev story for AR and VR...

...maybe the specs wouldn't be so goddamn high if they actually let us do dev work against a lower-level interface. Forcing us to deal with massive frameworks like Unity and Unreal might well be the cause of spec creep. :(

EDIT:

And Meta can go eat a bag of rocks--no public docs on their API, and they seem to be wed to Unity...which can really screw up certain types of AR work they'd otherwise be perfect for.

Oculus, at least, offered a native SDK for the brave and foolish.

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