Re:Oculus Rift Review: VR’s Rising Star Isn’t Ready for the ...
by ipsum2 on Monday March 28, 2016 @02:55PM
(#11376432)
With all due respect, all of these are known problems, with known solutions.
Problem 1: Check out the Virtuix Omni, as well as software-only solutions.
Problem 2: See foveated rendering.
Overall, though, I have two major concerns about VR.
The first is limited range of movement. All VR experiences seem to require the player to either be seated or move in a confined space. But think of all the virtual miles you've walked in Fallout or GTA - it's not going to be possible with VR. I mean, sure, you could use a controller, but it's a solution similar to putting fake buttons on a touchscreen.
The second is that I'm afraid that this is as good as VR is ever going to get because of hardware limitations. People sometimes compare the current state of VR to the early days of gaming consoles, implying that it's going to get much better. But the NES and PS4 are separated by 30 years of moore's law, which is predicted to end in 2025 (only 9 years away). The pace at which hardware is getting better/faster is slowing down.