Re:Oculus Rift is Shipping
by kbenson on Monday March 28, 2016 @02:43PM
(#11376320)
No, I'm talking about representing your real keyboard, in it's correct relative space, in your virtual space, so you can correctly use it in reality. If there was a front facing camera on the VR set, you would just pass the image of keyboard and your hands through when in that entry mode, but without that you approximate the keyboard position and the position of your hands (with extra hardware, or a leap motion, etc), and represent them correctly in VR so they can be used as expected.
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Re:Oculus Rift is Shipping
by JoshTriplett on Monday March 28, 2016 @03:54PM
(#11376870)
Ah, I see. Yeah, that makes sense. Doesn't seem necessary if you touch-type, but definitely useful for everyone who doesn't. You'd have to accurately represent your fingers, too, at that point, and with a lot of accuracy to match the user's proprioception.
(By comparison, you definitely want a representation of a controller or wand or similar manipulator in-world, so that you can position it spatially.)