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Re:Oculus Rift is Shipping by joeld42 on Monday March 28, 2016 @01:47PM (#11375887)
I'm hoping to try this approach with a digital piano keyboard. Will it be usable if I can see the keys but not see my hands? I'll find out. (I'm not a very good player, I can play without looking at the keys but I still need to glance at them, e.g. when changing position or playing a wide chord)

edit to note: I do have a Leap Motion, and I'll try that, too, but right now my plan is to use it above the keyboard as a gesture controller rather than facing down at the keys. Lots of experiments to try. :)

Re:Oculus Rift is Shipping by kbenson on Monday March 28, 2016 @01:59PM (#11376009)
A leap motion integrated into this to show your hands might work really well. At some point we'll know what's required for a good environment like this, and have software that supports it all. For now, it's new territory.
Re:Oculus Rift is Shipping by lhl on Monday March 28, 2016 @03:06PM (#11376532)
For seeing your keyboard, simply turning on the AR layer on head tilt works pretty well. Here's a video of a demo I made last year using that: https://www.youtube.com/watch?v=jNtZmCDyEyU&feature=youtu.be...

Doing virtual tracking would be ideal but neither the Lighthouse or Constellation protocols have been published (you could tape a Vive controller to the keyboard if you wanted to simulate that)

Re:Oculus Rift is Shipping by kbenson on Monday March 28, 2016 @03:28PM (#11376673)
Yeah, something that tried to do a visual mathcing of keyboard and hands and only showed those when you looked down would be idea for data entry (but looking down to see reality has other uses).