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Re:Oculus Rift Review: VR’s Rising Star Isn’t Ready for the ... by keypusher on Monday March 28, 2016 @01:38PM (#11375803)
It's strange to have a non-gamer do the review for this, as he seems to know very little about the field, or computer gaming. I guess they are aiming for a mainstream opinion, but Occulus is not a mainstream device. It's a high-end gaming peripheral. For instance that the author mentions incredulously multiple times that his high-end PC requires two power cables, which I just don't understand. I found his colleague's review (which is referenced in the article, also wsj) much more informative. His take was that it's a pretty cool piece of technology, but needs more games.

http://blogs.wsj.com/digits/2016/03/28/oculus-rift-is-built-...

Re:Oculus Rift Review: VR’s Rising Star Isn’t Ready for the ... by atonse on Monday March 28, 2016 @01:51PM (#11375926)
Is that how the Oculus team has marketed it? That it's a peripheral only for hardcore gamers, and not at all mainstream? I doubt it.
Re:Oculus Rift Review: VR’s Rising Star Isn’t Ready for the ... by Animats on Monday March 28, 2016 @03:48PM (#11376813)
Read what Zuckerberg had to say when Facebook bought Oculus.[1]: "This is really a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures." He's talking about VR as a social medium, like Facebook.

Sort of like Second Life. Second Life has supported the Oculus Rift since late 2014. Nobody cares.[2]

I can see using one for FPS games, but beyond that, it's not that compelling. There's still no killer VR app.

[1] https://www.facebook.com/zuck/posts/10101319050523971 [2] http://www.roadtovr.com/second-life-now-official-oculus-rift...

Re:Oculus Rift Review: VR’s Rising Star Isn’t Ready for the ... by sp332 on Monday March 28, 2016 @03:22PM (#11376632)
It's not about hardcore gamers if you mean FPS or something. But it's not aiming at the middle of the market. It requires a high-end PC just to drive it, and it's an expensive peripheral, so it really can't be "mainstream". It's about people who are the most interested in VR gaming.