Re:Oculus Rift Review: VR’s Rising Star Isn’t Ready for the ...
by treebeard901 on Monday March 28, 2016 @01:28PM
(#11375713)
It is worth mentioning that the PC requirements would be almost the same if all you wanted to do is play a modern game at steady frames per second (90) on a 2160x1200 monitor.
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Re:Oculus Rift Review: VR’s Rising Star Isn’t Ready for the ...
by MBCook on Monday March 28, 2016 @04:40PM
(#11377209)
The big difference is that if you're gaming PC isn't up to 2160x1200 and your framerate drops to 60 or 45 it just doesn't look as awesome. Reports I've heard (listening to Ben Kuchera on a podcast right now) say that when you're in an Oculus and the framerate drops (say just to 60) you can get VERY sick VERY fast.