Re:“What Went Right and What Went Wrong”: Analysis of 155 Po...
by JabavuAdams on Saturday March 26, 2016 @06:29PM
(#11367752)
Unit testing makes a lot of sense for game engine code, but less so for game-logic code, which tends to be highly volatile and specified only qualitatively.
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Re:“What Went Right and What Went Wrong”: Analysis of 155 Po...
by true_religion on Saturday March 26, 2016 @08:56PM
(#11368304)
A lot of bugs in games involve asking if state is X,Y,Z ... does A actually execute.