That's still an assessment of VR as it currently exists in current products. It's ludicrous to argue that VR as a whole (immersing someone in a believable, manufactured reality) is a fad. IMAX movies, video games, Second Life, and even role-playing are poor versions of VR that demonstrate that humans are striving toward it.
The fact that it admits that VR is "disruptive" and has "many uses" doesn't mean it's not a fad when it comes to the general population. Something that's trully useful in a lab or educational setting can still be a useless fad gadget people have bought for personal use.