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Re:Valve releases Steam Controller CAD geometry so you can m... by sixers2329 on Thursday March 24, 2016 @07:20PM (#11357328)
This is actually really awesome- one of my biggest complaints with the steam controller was how the build quality of it felt a little "cheap" (i.e. light & plastic-y when compared to an xbox controller). The technology inside the controller is superb, and I think they had to sacrifice a little on build quality to bring it down to that ~50$ price range.

Very interested to see what kind of crazy improvements the community develops.

Re:Valve releases Steam Controller CAD geometry so you can m... by paulgerhardt on Thursday March 24, 2016 @10:07PM (#11358046)
Same designer made the Xbox controller as the Steam one.

Lightness was a design goal not a shortfall for the team.

Reasoning was that VR is the future, the less fatigue the better.

Re:Valve releases Steam Controller CAD geometry so you can m... by spb on Friday March 25, 2016 @06:54AM (#11359401)
The Steam Controller isn't for VR. You're thinking of the Vive controllers.
Re:Valve releases Steam Controller CAD geometry so you can m... by timdeneau on Friday March 25, 2016 @03:50AM (#11358929)
When I tried the 30min demo, it felt about right, meaning that I didn’t notice any fatigue holding the controllers. Which is valuable when you’re moving around much more actively, compared to a traditional controller cradled between your knees.
Re:Valve releases Steam Controller CAD geometry so you can m... by seanp2k2 on Friday March 25, 2016 @04:20AM (#11358993)
I'd love to see something like the Xbox Elite controller, where it's a almost-no-expense-spared version for $100-200 with much higher build quality and materials.