Re:Valve releases Steam Controller CAD geometry so you can m...
by paulgerhardt on Thursday March 24, 2016 @10:07PM
(#11358046)
Same designer made the Xbox controller as the Steam one.
Lightness was a design goal not a shortfall for the team.
Reasoning was that VR is the future, the less fatigue the better.
Re:Valve releases Steam Controller CAD geometry so you can m...
by spb on Friday March 25, 2016 @06:54AM
(#11359401)
The Steam Controller isn't for VR. You're thinking of the Vive controllers.
Re:Valve releases Steam Controller CAD geometry so you can m...
by timdeneau on Friday March 25, 2016 @03:50AM
(#11358929)
When I tried the 30min demo, it felt about right, meaning that I didn’t notice any fatigue holding the controllers. Which is valuable when you’re moving around much more actively, compared to a traditional controller cradled between your knees.
Very interested to see what kind of crazy improvements the community develops.