Re:The mobile games industry is kept afloat by less than 1% ...
by hashberry on Thursday March 24, 2016 @06:18PM
(#11356935)
Interesting how you value money over time. WoW has bleed millions of gamer of their time, making them compulsively addicted, such as using incentives to make them log in every day (for "dallies" and other rewards). These gamers felt compelled/required to devote time to the game. Blizzard knew that they had to get as many subscribers as possible and keep them for as long as possible.
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