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Re:The mobile games industry is kept afloat by less than 1% ... by hodwik on Thursday March 24, 2016 @03:22PM (#11355627)
I would argue very few, if any, purchases are purely rational, non-addictive, and non-manipulative.

Most products play off of our own varying degrees of "mental illness" and addiction -- be that video games, coffee, high-calorie content food, cars, clothes, big houses, and so on.

Still, I'd rather be ill with my stuff than healthy without.

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