I know about the borrow checker, but I don't think ownership bugs is a type of bug that Mr. Hipp frequently produces. It's a program design issue -- not something you think about at every single line you write. A well-designed program does not do many ownership transfers.
As someone else noted, out-of-bounds errors are sadly a pain to debug in C. For testing code, C has at least valgrind (and certainly many less well-known tools). For production code, you might not want dynamic index checking. It would invalidate performance arguments for Rust.
I think the real nasty cases of UB in C, which frequently occur as not statically refutable, are signed arithmetic overflow and shifts. As with out-of-bounds errors, I don't think Rust has a better story here -- only better built-in tooling.
The borrow checker eliminates use-after-free. And use-after-free is one of the most common types of vulnerability exploited in practice today, if not the single most common. (For evidence, look at reports about Pwn2Own.)
Index checking is quite cheap for most programs, and LLVM is good at eliminating redundant checks. As a useful comparison in another languages, Chromium compiles with bounds checks on std::vector by default (the [] operator, not the at() method which is required to be checked.) Actually, there are a lot of issues with Rust's current machine code output that I think slow it down, but index checking isn't one of them.
In hot paths (like codecs, compression algorithms...) I'm sure you never want bounds checking. It can be optimized away for sequential loops of course, but not so easily in the case of data lookups.
Checked operations: https://doc.rust-lang.org/std/primitive.i8.html#method.check...
Saturating: https://doc.rust-lang.org/std/primitive.i8.html#method.satur...
Wrapping: https://doc.rust-lang.org/std/primitive.i8.html#method.wrapp...
Wrapping with notification: https://doc.rust-lang.org/std/primitive.i8.html#method.overf...
These apply to shifts too and you can tag types themselves to always behave one way. Overflows at compile time are caught as errors. More info at:
https://github.com/rust-lang/rust/issues/22020
If the requested behaviour is unspecified (just `a+b`), overflows cause runtime panic (edit: or wrapping behaviour in release build)
See https://doc.rust-lang.org/1.7.0/reference.html#behavior-not-...
As far as I know most machines can't trap on signed integer overflow. Which means having runtime panic is not practical. The page you linked says "no checking by default for optimized builds".
The non-release mode panics. Release mode with debug asserts turned on panics. Release mode with forced overflow checks panics. Release mode with no special options results in the same result as a wrapping operation.
Well, this seems either (a) false or (b) uninteresting to me. It's false because C and Rust have different semantics, and Rust rules out lots of programs that C doesn't. It's uninteresting because if the point is that Rust has accidental undefined behavior due to compiler bugs (and it does), then that UB is so rarely hit that it doesn't matter nearly as much in practice as the UB in C.
CPUs have bugs, too. Do we consider Java an unsafe language because of rowhammer?