Re:DeepMind Challenges for StarCraft
by sesutton on Monday March 21, 2016 @10:40AM
(#11328350)
I'm a little worried that the AI will quickly develop a simple early game strategy where it sacrifices economy for early units (an "all-in") that never loses because of its perfect unit control.
The AIs unit control speed may have to be limited to get interesting results where it has to use strategy.
The AIs unit control speed may have to be limited to get interesting results where it has to use strategy.