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Re:DeepMind Challenges for StarCraft by sesutton on Monday March 21, 2016 @10:40AM (#11328350)
I'm a little worried that the AI will quickly develop a simple early game strategy where it sacrifices economy for early units (an "all-in") that never loses because of its perfect unit control.

The AIs unit control speed may have to be limited to get interesting results where it has to use strategy.

Re:DeepMind Challenges for StarCraft by LetaBot on Monday March 21, 2016 @11:11AM (#11328592)
If the human player builds a wall, he/she will be ahead against a rushing bot.