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Re:Simple coroutines for games in C++ by vmorgulis on Sunday March 20, 2016 @06:05PM (#11324899)
> For cutscenes this can be ignored for sure, but what if you tie something like a long conversation tree into a coroutine?

I would use an embeddable scripting language (like Duktape) for entities. The state would be available at any time. It can also be parallelized.

http://duktape.org/

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