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A comment on Simple coroutines for games in C++. Parent comment
I would use an embeddable scripting language (like Duktape) for entities. The state would be available at any time. It can also be parallelized.
http://duktape.org/
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I would use an embeddable scripting language (like Duktape) for entities. The state would be available at any time. It can also be parallelized.
http://duktape.org/