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Re:Simple coroutines for games in C++ by TillE on Sunday March 20, 2016 @05:56PM (#11324868)
Yeah, I've had the exact same problem while exploring coroutines. Stackless Python is the only implementation I'm aware of which allows you to trivially serialize its microthreads.

In the end, I prefer to just use mostly "stateless" Lua scripts, with all the saveable data managed in C++.

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