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Re:Simple coroutines for games in C++ by thechao on Sunday March 20, 2016 @05:00PM (#11324635)
I've recently just started using pthreads with blocking pipes. Not performant, but dead easy to use & reason about.
Re:Simple coroutines for games in C++ by slavik81 on Sunday March 20, 2016 @07:09PM (#11325155)
Whoops. I think I downvoted you by mistake.

By the way, I found barriers to be very simple to work with for some rough multithreading. Just line all the threads up, then let them go.