Re:Toonz Goes Open Source
by gammaflow on Sunday March 20, 2016 @04:01AM
(#11322202)
> But frame-by-frame cel animation - which involves weeks, months, years of tedious drawing - has been comprehensively disrupted by upstarts like Anime Studio (http://my.smithmicro.com/anime-studio-pro.html), which uses bones and inverse kinematics to produce quality animations quickly and easily.
I'd hardly say Anime Studio disrupted anything
It's more like 3D suites replaced high end FBF animation, and Flash + Toon Boom replaced low end FBF animation
Re:Toonz Goes Open Source
by Grue3 on Sunday March 20, 2016 @05:13AM
(#11322329)
In Japan, hand-drawn animation is still king. They use a lot of specialized software to cut the costs though. Then there are Korean studios which produce relatively cheap hand-drawn animation for both Japan and the West.
I'd hardly say Anime Studio disrupted anything
It's more like 3D suites replaced high end FBF animation, and Flash + Toon Boom replaced low end FBF animation