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Re:Show HN: Kirby's Dreamland 2 level viewer, in JavaScript by HCIdivision17 on Wednesday March 16, 2016 @04:08PM (#11300292)
I was really pleased with the vgrep technique he used at the start to figure out what changed the map data. I often forget just how awesome our eyes are at spotting changing stuff at a glance and small datasets don't take long to manually look at.

Simply open the working RAM and look at it; lo and behold the thing is right there.

(There's some super spiffy things built on this idea, the one I was really excited to see come out was ..cantor.dust.. [0], which was never released.)

[0] https://sites.google.com/site/xxcantorxdustxx/

EDIT: formatting

Re:Show HN: Kirby's Dreamland 2 level viewer, in JavaScript by fallat on Wednesday March 16, 2016 @04:49PM (#11300572)
Whoa.

I can't tell if this is a joke, or 100% serious. I'm trying to find a download link because damn this looks cool. Thanks for sharing.

Re:Show HN: Kirby's Dreamland 2 level viewer, in JavaScript by HCIdivision17 on Wednesday March 16, 2016 @05:29PM (#11300822)
Totally for real, but a bit of a vaporware. You can get a demo version from this reddit thread:

https://www.reddit.com/r/ReverseEngineering/comments/1izity/...

Re:Show HN: Kirby's Dreamland 2 level viewer, in JavaScript by fallat on Wednesday March 16, 2016 @06:56PM (#11301325)
Now we reverse engineer the reverse engineering tool and create an open source version that can hook into /proc/mem and other streams instead of just files :)