Re:How OpenGL works: software renderer in 500 lines of code
by jgh on Friday March 11, 2016 @02:30PM
(#11268897)
Jeez. This repo clearly isn't for someone like you, it would be much more educational for someone who doesn't know much about how this stuff works under the hood.
Creating a dead-simple software rasterizer goes a long way toward improving one's understanding of how apis like OpenGL and DirectX work and how to use them.
Creating a dead-simple software rasterizer goes a long way toward improving one's understanding of how apis like OpenGL and DirectX work and how to use them.