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Re:How OpenGL works: software renderer in 500 lines of code by jgh on Friday March 11, 2016 @02:30PM (#11268897)
Jeez. This repo clearly isn't for someone like you, it would be much more educational for someone who doesn't know much about how this stuff works under the hood.

Creating a dead-simple software rasterizer goes a long way toward improving one's understanding of how apis like OpenGL and DirectX work and how to use them.

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