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Re:How a Radical Shift to "Self-Management" Left Zappos Reeling by littletinman on Monday March 07, 2016 @12:36PM (#11240169)
The one thing that stuck out to me is the "resident artist". I'm curious is that the person's only role? Will more companies look at the talents of their employees and enable them to pursue their real interests? Is this even feasible to propose?

My dream job is to be a resident Game Developer for a non-game development company. Literally paid to make whatever games I want, no manager micro-managing me, no committee telling me what to make or what "they want int the game." This article gives me a small amount of hope that one day I could do this, but my question above is the big "speed bump."

Thoughts?

Re:How a Radical Shift to "Self-Management" Left Zappos Reeling by nathancahill on Monday March 07, 2016 @12:38PM (#11240195)
Sounds like you should start your own game company. Which would indeed be a big "speed bump."
Re:How a Radical Shift to "Self-Management" Left Zappos Reeling by littletinman on Monday March 07, 2016 @12:46PM (#11240239)
With the current instability of the entire industry, and my genuine disinterest in console or mobile development (one market is fading and one market is too cluttered) no matter how I run the numbers it would take at least 5 years before I would see profit.

I'll keep running numbers however and figuring out timing and niche!

Re:How a Radical Shift to "Self-Management" Left Zappos Reeling by rifung on Monday March 07, 2016 @01:13PM (#11240397)
What about PC indie development? I think one of the top games on Steam right now was made by one person (Stardew Valley). Admittedly it did take him 4 years to make; I don't know if he worked on it full time.