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Re:Why not C++? by jgh on Saturday March 05, 2016 @02:39PM (#11230685)
For us we support multiple platforms (win, osx, ios, android, ...) and need to interact with hardware io, codecs, and gpu apis. We could use C, I suppose, but we'd be giving up some of the niceties of C++11 such as smart pointers that make life much simpler.

That's not to say we don't have some platform-specific code in the "preferred" language (in some cases there is no choice in the matter), but most of the system is C++.

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