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Re:Announcing Rust 1.7 by untothebreach on Thursday March 03, 2016 @04:25PM (#11220165)
I think the conflict here is that, for the "non-IDE" programmer, Rust's tooling is best-of-class (IMO). If your idea of an ideal programming environment is running vim/emacs/sublime/atom and maybe a terminal, Rust's tooling is great.

However, some programmers like an IDE more. Which is fine, but for this type of programmer, Rust still has a long way to go. There are some immature plugins for existing IDEs, and even a couple "rust-specific" IDE projects, but nothing near what (say) Java or C# have.

Re:Announcing Rust 1.7 by tatterdemalion on Thursday March 03, 2016 @04:41PM (#11220273)
As a vim user I can attest to this. Rust tooling is better for me than any other language I have ever used. Only thing I ever wish for is a REPL, which is a big ask for a language like Rust.
Re:Announcing Rust 1.7 by indiv0 on Thursday March 03, 2016 @05:11PM (#11220456)
While it's not official, rusti[1] by murarth is a functioning Rust REPL. IIRC, it's used to drive the Rust Playground[2] (don't quote me on that).

[1]: https://github.com/murarth/rusti [2]: https://play.rust-lang.org/

Re:Announcing Rust 1.7 by tatterdemalion on Thursday March 03, 2016 @05:30PM (#11220570)
Rusti isn't 'there yet,' unfortunately. It is forced to recompile the entire project for every line entered. Aa far as I know I also can't do things like set 'breakpoints' that will pause execution and drop me into the REPL, like Ruby's binding.pry.

This is a very hard feature for compiled languages, its just a con of this execution model (which is has a lot of pros).

Re:Announcing Rust 1.7 by kibwen on Thursday March 03, 2016 @06:23PM (#11220851)
I believe the playground is just a well-sandboxed Rust compiler. It doesn't have any of the fancy features of a REPL, such as allowing you to refer to the state of prior runs.