Re:HaxeDevelop: A Haxe IDE on Windows
by jdonaldson on Monday February 29, 2016 @06:10PM
(#11199474)
Awesome! I wrote the vaxe plugin, glad to hear it was useful.
Vaxe has some new long term plans. I wanted to improve it, but couldn't move forward with viml, or python. Instead, I'm working on a new lua target for Haxe, and will focus on lua support for vim/neovim in the near future.
Re:HaxeDevelop: A Haxe IDE on Windows
by superskierpat on Monday February 29, 2016 @10:18PM
(#11200570)
Cool! I've mostly switched to neovim these days (Even wrote a blog post about it: http://patrickmarchand.com/posts/neovim-tuto.html)
Thanks for the good work.
Thanks for the link, I see that you're using deoplete, how good is it for python? For me it doesn't really work..
Re:HaxeDevelop: A Haxe IDE on Windows
by superskierpat on Tuesday March 01, 2016 @06:33PM
(#11207022)
Hmm havent done any python since I've installed it, have you tried using it in conjuncture with jedi-vim?
Re:HaxeDevelop: A Haxe IDE on Windows
by LaPrometheus on Monday February 29, 2016 @04:30PM
(#11198694)
How to play your game?
Re:HaxeDevelop: A Haxe IDE on Windows
by superskierpat on Monday February 29, 2016 @10:21PM
(#11200585)
Well either run the swf file in the git repo or compile it yourself (Youll need the openfl library)
Fair warning, it's pretty rubish, being my first experience building a game and having used no actual game focused frameworks like haxelflixel.
Heres the game: https://github.com/Superpat/haxefighting-game