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Re:Swift Ported to Android by on_and_off on Friday February 26, 2016 @03:00AM (#11180322)
I have spent a large amount of time optimizing Android apps and GC pauses are generally not the issue (as long as you don't do something stupid like allocating objects in draw calls).

I think that ARC is probably an overall better solution but as far as GC pauses are concerned, we have reached the point where they don't impact performances.

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