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Re:Microsoft Acquires Xamarin by douche on Wednesday February 24, 2016 @04:03PM (#11170202)
Yeah, that thousand dollar per developer price tag is a little steep. I built out a cool little proof of concept app in it last year on a trial license, but it was just not worth it to go in at that price on it, when a mobile client would effectively just be a free feature for us. Using one of the webview wrappers was the better decision at that time.
Re:Microsoft Acquires Xamarin by HeavyStorm on Thursday February 25, 2016 @08:27AM (#11174211)
Per developer per platform. Two guys developing for ios and Android would pay 2k every month. Add the damn exchange rate (I live in a 3rd world country), and the price is blocking for anything but enterprise development.

I just abandoned it for Ionic after pitching the product to my peers for two years.

Let's just hope that MSFT indeed add it to Visual Studio without any additional costs.

Re:Microsoft Acquires Xamarin by astannard on Thursday February 25, 2016 @08:52AM (#11174370)
It was the per platform pricing that killed it for me. I was so annoyed that a solution for multiplatform development made you pay twice. I liked their T-Shirt promotion idea with the tshirt store demo, but that errored out on me and it was their code.
Re:Microsoft Acquires Xamarin by niutech on Saturday February 27, 2016 @02:02AM (#11186356)
As an alternative, you can use RemObjects Silver (multiplatform Swift + .NET) for free.