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Re:Godot game engine reaches 2.0 by bananaboy on Tuesday February 23, 2016 @07:22AM (#11158340)
That's an over generalisation. Unity uses JavaScript, Boo, and C#. Cryengine and Stingray use Lua. They are those exact languages, not "like" those languages.
Re:Godot game engine reaches 2.0 by anglebracket on Tuesday February 23, 2016 @07:33AM (#11158414)
As far as I'm aware, Unity does not have JavaScript. It has the superficially similar "UnityScript" [0].

[0]: http://wiki.unity3d.com/index.php/UnityScript_versus_JavaScr...

Re:Godot game engine reaches 2.0 by robterrell on Tuesday February 23, 2016 @08:57AM (#11158797)
UnityScript is a JavaScript-like language derived from the Boo compiler. Essentially, boo with the input parser modified to consume an input stream that looks like JavaScript. No first-class functions, no Object class, etc. I feel like it was designed to give people already comfortable with JS or AS2 an easy transition. I always recommend c# instead.
Re:Godot game engine reaches 2.0 by bananaboy on Thursday February 25, 2016 @06:41AM (#11173785)
Thanks, sorry, you're right about UnityScript! I try to avoid it if I can help it ;)