Re:Fixing the Internet for Real Time Applications, Part II
by PhaseMage on Sunday February 21, 2016 @10:13PM
(#11148180)
The TCP/IP internet is irreparably broken for real time applications. The barriers to new entrants wanting to do the same thing as Riot Games is too high.
I've proposed a scalable mesh network, see IsoGrid.org
I've proposed a scalable mesh network, see IsoGrid.org