Re:Fixing the Internet for Real Time Applications, Part II
by eloff on Sunday February 21, 2016 @05:43PM
(#11147015)
The big cloud providers also do similar kinds of things to bring down latency on their networks, but I wonder how effective they are? I've never seen latency comparisons between cloud providers - but there must be differences. None of them seem to use latency as a selling point either. I'd add latency to one of the criteria when choosing between providers if there were a way to compare them. I'm not talking about their latency to me or any arbitrary point, but their latency to internet users in the US in general. Like 50% of users within 80ms RTT. Also packet-loss rates would be nice to know.
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Re:Fixing the Internet for Real Time Applications, Part II
by plq on Sunday February 21, 2016 @05:51PM
(#11147053)
Yes, I was actually suprised that all graphs were going up :) Number of users increased -- great but ping times and packet loss should be at an all-time low now and these are the graphs that we want to see!
Re:Fixing the Internet for Real Time Applications, Part II
by eloff on Sunday February 21, 2016 @07:02PM
(#11147373)
I think you read the graphs wrong, they are % of players with better than 80ms ping. So going from 30% to 80% was an incredible improvement!
Re:Fixing the Internet for Real Time Applications, Part II
by PeytonKoran on Sunday February 21, 2016 @10:22PM
(#11148205)
Hello,
I am the author, you got that right. And thank you for taking the time to read it.
Peyton