Re:The IPv6 Numeric IP Format Is a Usability Problem
by blackorzar on Saturday February 20, 2016 @11:07AM
(#11140609)
I see this idea like a really cool one.
http://deadbeed.ip6 would help to start using it.
If the local dns could be setup to autotranslate them to ip6 could help this notation to gain traction
Re:The IPv6 Numeric IP Format Is a Usability Problem
by lolc on Friday February 19, 2016 @07:13PM
(#11137785)
Using a special TLD for IP6 addressing is the sanest proposal I've read here so far. Add the ip4 TLD while we're at it.
I just had this dystopian vision where a non-profit operated .ip6 to work as discussed then went defunct and a domain-grabber (named Network Solutions) bought it. Everybody scrambled to patch their recursive resolvers real fast :-)
Re:The IPv6 Numeric IP Format Is a Usability Problem
by anon4 on Friday February 19, 2016 @08:41PM
(#11138202)
If it catches on, I expect it to be built into every dns library so it does not even hit the network. The idea of grabbing the TLD and then redirecting to a middleman that inserts ads sounds quite profitable though...
Re:The IPv6 Numeric IP Format Is a Usability Problem
by icebraining on Friday February 19, 2016 @06:19PM
(#11137517)
Hosting Starcraft on a port open to the Internet sounds like a terrible idea. If you actually want to host a public server, then getting a dynamic domain name is not hard. If it's a private game, you're better off using a VPN, over which a broadcast discovery protocol can be used.
In any case, if you really need to, what's the problem with copy-pasting an address?
On the other hand, DNS could fix this - just have a TLD of ip6 and have it resolve all the examples in the article. It would require no changes to current software and will work transparently. I.e. you'd enter http://deadbeef.ip6:1234 and when the ip6 TLD servers receive a request for deadbeef.ip6, they will reply with dead:beef:0:0:0:0:0:0. Similarly with deadbeef.1.ip6 and so on. You could easily implement this in the OS too without much hassle and not even need servers on the internet to do it.