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Re:Go 1.6 is Released by aktau on Thursday February 18, 2016 @02:18AM (#11124206)
> To give another example, try writing a linear algebra library that's generic over the data type without this feature (and such libraries are essential for high performance graphics programming).

I disagree. My best, fastest to compile code has always focused on just one type. You mention graphics programming: for 99.999% of the cases you want to pick a type. Usually, this will be float, and thus for SIMD a 4 or 8-vector of these, like https://github.com/aktau/threedee-simd/blob/master/include/t.... Despite the support of recent graphics cards for doubles, the fact is that they are usually quite a bit slower. Even when precision bound, there are usually tricks that will let one keep using floats (esp. wrt to Z-buffers).

Re:Go 1.6 is Released by pcwalton on Thursday February 18, 2016 @02:56AM (#11124350)
It's very useful to use different types (for example, fixed point) in VBOs in order to save space and/or reduce CPU side processing.