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Re:Jai Language Primer by CyberDildonics on Friday February 12, 2016 @10:19AM (#11087736)
There are cases where virtual functions lend a lot of flexibility, but for games they are usually a sign of a programmer that doesn't understand how pointer chasing destroys performance. If you look at Ogre (and I think box2d) both architectures could be massively sped up by not using arrays of pointers.

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