Re:Jai Language Primer
by CyberDildonics on Friday February 12, 2016 @10:19AM
(#11087736)
There are cases where virtual functions lend a lot of flexibility, but for games they are usually a sign of a programmer that doesn't understand how pointer chasing destroys performance. If you look at Ogre (and I think box2d) both architectures could be massively sped up by not using arrays of pointers.
[ Parent
| on HN ]
There are no comments on this comment yet.