Unreal and Unity were built using C++.
They offer garbage collected languages on top of their C++ game engines for scripting game logic. Any significant modifications to the engine will need to be done in C++
https://wiki.unrealengine.com/Garbage_Collection_Overview
The link is for C++ garbage collection in UnrealEngine, not UnrealScript nor Blueprints
> Unreal's game-level memory management system uses reflection to implement garbage collection.
Yep. Game-level garbage collected C++. Which is exactly what I said, I just a didn't mention GC on C++ to avoid obscuring my point. I promise you the code at the game-engine-level is manually memory managed C++
You do realize that reference counting is considered a form of garbage collection right? https://en.wikipedia.org/wiki/Garbage_collection_(computer_s...
BTW: I've written 6 engines for AAA games. 3 of them used reference counting. AAA C++ games use garbage collection all the time. Maybe yours didn't. Mine did. Unreal does. So does Unity
Re:Jai Language Primer
by CyberDildonics on Saturday February 13, 2016 @11:02AM
(#11094426)
That's like saying World of Warcarft uses garbage collection because it uses Lua. The higher level language on top of an engine isn't what was being talked about since Minecraft was written completely in Java and thus dealt with the garbage collector at every level.
https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games
https://unity3d.com/showcase/gallery