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Re:Data-Oriented Design (2013) by mikerichards on Thursday February 11, 2016 @02:52PM (#11082692)
I guess I'll read the markdown a little bit later because I can't read those pages, but I recall a talk like this given at some game developers confence (something Sony I think) a while back.

But since most of us don't worry about cache misses, I'd like to see some more information about this for a more general programming audience.

I think the clojure folks subscribe to something along these lines, but mostly because they eschew OO.

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