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Re:Lumberyard and Amazon GameLift and Twitch for Games on AWS by ggambetta on Tuesday February 09, 2016 @09:50AM (#11065613)
It's interesting to see what's happening in the cloud-backed gaming space. We're working on similar ideas at http://improbable.io but with more emphasis on persistent and unsharded worlds. I have the feeling that Lumberyard/Gamelift does "scaling" in the sense of "adding more shards", not "adding more compute power to the single unsharded world".

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