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Re:Lumberyard and Amazon GameLift and Twitch for Games on AWS by themartorana on Tuesday February 09, 2016 @07:38AM (#11064849)
UE wants 5% of revenue full stop. (After the first $3k/quarter.) But even for a small shop like ours, with 7 employees, that's very expensive, PLUS we pay for servers on top of it.

Forced/licensed integration may not be for some people, but this isn't that expensive, comparatively, in the end.

Re:Lumberyard and Amazon GameLift and Twitch for Games on AWS by corysama on Tuesday February 09, 2016 @11:14AM (#11066231)
If you are making a AAA game in UE4, Mark Rein fully expects you to visit him in his office and negotiate a custom license. That's the way UE1-3 operated. 5% is the default for the masses and for most projects it's much cheaper than a custom license would have cost.
Re:Lumberyard and Amazon GameLift and Twitch for Games on AWS by themartorana on Tuesday February 09, 2016 @11:35AM (#11066471)
Right, but we're not making AAA games. When comparing Unity Pro licenses to UE4 and others (now Amazon) for smaller game studios, UE4 is still compelling technologically. That said, it's licensing for a small studio like ours if far more expensive than Unity.

My point was basically that Amazon's pricing isn't outrageous, comparatively.

Re:Lumberyard and Amazon GameLift and Twitch for Games on AWS by scrollaway on Tuesday February 09, 2016 @02:21PM (#11067930)
Their pricing is fine (it's very competitive as I mentioned below). Their license terms are not fine. Lock in is awful.