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Re:Autodesk announces 925 layoffs by moron4hire on Friday February 05, 2016 @09:43PM (#11046272)
Blender is no more UI-awful and no more poorly documented than any other 3D modeling package. The problem is that the entire market of 3D modeling packages are either A) massive clusterfucks of kitchen-sink UI, or B) woefully inadequate in feature selection.

Learning Maya or 3D Studio Max is just as much of an undertaking as learning Blender. There is nothing about them that make them inherently easier. But they do cost a lot of money, whereas Blender is free (and Free). So why not just start with Blender? You (the proverbial you) are probably not going to get a job in the games or movie industry anyway.

Re:Autodesk announces 925 layoffs by greggman on Friday February 05, 2016 @11:35PM (#11046565)
Blender's choice to use completely non-standard UI features makes it harder to approach. 99.9999% of all software is "click on object to select it" then pick things to manipulate that selection. Blender's default UI doesn't do that so where as most noobs can at least run other 3d software and fiddle with it before spending the requisite weeks learning how to use it, for Blender they can't even fiddle. The must read the manual immediately because the UI doesn't conform to any other app period.

I know at one time even the menus were non standard as in users expect a menu bar with options they can browse but Blender didn't used to have that (it does now)