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Re:Ask HN: How do game companies keep their files organized ... by sytse on Thursday February 04, 2016 @07:19PM (#11038385)
Yes, perforce is really good with large binary files. Only recently Git LFS allowed for git repositories to store large binaries as well.
Re:Ask HN: How do game companies keep their files organized ... by ido on Friday February 05, 2016 @02:29AM (#11040103)
We use git with lfs for our game. It has on occasion been a bit of a pain, however perforce is too...unfortunately there isn't a really great solution atm, just a bunch of more or less flawed ones.
Re:Ask HN: How do game companies keep their files organized ... by baszalmstra on Friday February 05, 2016 @03:41AM (#11040308)
Can you comment on the problems you ran into with LFS?
Re:Ask HN: How do game companies keep their files organized ... by ido on Friday February 05, 2016 @08:19AM (#11041164)
sometimes it/git would mess up for unknown reasons and people will get the text file with a pointer to the lfs-hosted asset instead of the asset itself.

Also it's very slow for small files, and the filtering is according to file extension.

So e.g. if I have some massive mp3s for (sometimes many minutes of) music but also many (100s-1000s) small ones for sound effects downloading 1000 small mp3s take a couple seconds per file even if each is only ~40kb big (normally download rate is a couple MB/sec).