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Re:Ask HN: How do game companies keep their files organized ... by vvanders on Thursday February 04, 2016 @06:30PM (#11038120)
Bunch of factors:

  - Really good binary performance(light years ahead of git).
  - Proper locking for files that can't be merged(basically everything in the art dir).
  - Proxy support for co-located teams.
Game repos can easily approach multiple TB just for the art assets. In that area Perforce is once of the few VCS that scales appropriately.
Re:Ask HN: How do game companies keep their files organized ... by malkia on Thursday February 04, 2016 @06:43PM (#11038188)
+1. Also easy graphical interface - P4Win/P4V, and easy to understand the system of changelists. It also helps that older changelists mean things submitted in the past, newer in the future - e.g. in contrast with digest/fingerprint schemes like other systems use.
Re:Ask HN: How do game companies keep their files organized ... by vvanders on Thursday February 04, 2016 @08:14PM (#11038685)
Yup forgot about that but a good point as well.