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Re:Ask HN: How do game companies keep their files organized ... by solipsism on Thursday February 04, 2016 @04:46PM (#11037514)
I've used Perforce at multiple companies, but Subversion is a great alternative today. A lot of people's Perforce-vs-Subversion biases were formed years ago, and since then (as a result of pressure from git and all the other alternatives available today) Subversion has added a lot of really great features.

PlasticSCM is a newish alternative. I can't vouch for it, but it looks really good. It tries to give you the best of Perforce and DVCS in one package. It also cleanly solves some problems that are hard to solve in Perforce (e.g. X-links https://www.plasticscm.com/documentation/xlinks/plastic-scm-...).

Re:Ask HN: How do game companies keep their files organized ... by baszalmstra on Friday February 05, 2016 @03:40AM (#11040304)
We have tried out plastic but lost our changes on a few occusions because the tool came to a state where you simply couldnt merge. Stashing in those cases also failed. It was terrible. Losing your changes should never ever happen especially for a quite pricy solution.

We are now using git lfs which so far works like a charm.

Re:Ask HN: How do game companies keep their files organized ... by vvanders on Thursday February 04, 2016 @04:50PM (#11037555)
Does subversion have good proxy support? It's been years since I touched it but that was one thing that saved our bacon with Perforce and distributed teams.