Re:Google achieves AI 'breakthrough' by beating Go champion
by Natsu on Thursday January 28, 2016 @03:49AM
(#10987140)
> If the move's objectively good, there would be no variation in moves between players.
If we could solve chess, this most likely would be true, just as it's true for tic-tac-toe, which anyone can solve in mere minutes once they realize that symmetry allows for only 3 distinct opening moves (corner, middle and edge) and games should always end in a draw unless someone makes a silly mistake.
Granted, there are lots of paths to draw that one might take, but the objectively strongest move is to take a corner, then the opposite corner, which requires the opponent to either try to force a draw or lose, whereas it's not hard to use weak moves to hand either player a victory, even though the game of tic-tac-toe can always be forced into a draw with skilled play.
If we could solve chess, this most likely would be true, just as it's true for tic-tac-toe, which anyone can solve in mere minutes once they realize that symmetry allows for only 3 distinct opening moves (corner, middle and edge) and games should always end in a draw unless someone makes a silly mistake.
Granted, there are lots of paths to draw that one might take, but the objectively strongest move is to take a corner, then the opposite corner, which requires the opponent to either try to force a draw or lose, whereas it's not hard to use weak moves to hand either player a victory, even though the game of tic-tac-toe can always be forced into a draw with skilled play.