News for hackers. Stuff that matters.
Re:Google achieves AI 'breakthrough' by beating Go champion by malkia on Wednesday January 27, 2016 @07:09PM (#10984693)
This reminds me something I've read long time ago about the Heroes of Might and Magic game. At some point the AI was so good, it wasn't fun to play, and it had to be dumbed down.
Re:Google achieves AI 'breakthrough' by beating Go champion by jtolmar on Wednesday January 27, 2016 @07:57PM (#10985082)
This is a frequent pitfall in video game AI - people go into it thinking the AI's goal is to win, then learn the hard way that the AI's goal should be to lose in an interesting way.

Nobody says that the red koopa in Super Mario Bros. has bad AI.

Re:Google achieves AI 'breakthrough' by beating Go champion by kbart on Friday January 29, 2016 @04:01AM (#10994257)
Do you have any references? I HoMM (3) is my all time favorite game and I'd love to have better AI.
Re:Google achieves AI 'breakthrough' by beating Go champion by malkia on Friday January 29, 2016 @01:49PM (#10997475)
I can't remember, but I do think it was an interview with Jon Van Caneghem... Either in a book of game design, or magazine. I have to find it.

Similarly long time ago, read about how AOE (Age of Empires) used a lot of computers to play against each other, then do statistic which units actually got used. The idea was to rebalance the units such that all are almost equally used (well in terms of computer-ai play).

I think these two articles were both in the same book, so I'll have to dig.

HOMM3 is also my favourite game, along with Disciples. I'm a big turn-based strategy fan :)