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Re:Voxel.css by flohofwoe on Wednesday January 27, 2016 @08:08AM (#10979800)
I think that's a bit of a chicken egg problem, the large game engines need to be everything to everybody, and trimming the executable size down probably wasn't a priority in the past since mostly you'll have a big upfront download anyway.

However, I remember that the first Unity HTML5/WebGL demos a few years ago were much smaller, a complete zombie FPS had a 3.5MB upfront download which is actually pretty decent.

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