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Re:Microsoft's forthcoming Minecraft Education Edition is wr... by seanwilson on Tuesday January 26, 2016 @08:24PM (#10977577)
Seeing as the Vive and Playstation headsets are looking competitive with Oculus and likely more to follow, it does feel that trying to profit from hardware alone is going to be a difficult strategy for sustainability. Given Steam has so many devoted followers as well, I think Vive's partnership with Valve is going to be tough to compete with if you want to rely on hardware sales.

I'm not saying exclusives are the solution but I'm curious how Oculus plans to profit given the competition is already heating up.

Re:Microsoft's forthcoming Minecraft Education Edition is wr... by cma on Tuesday January 26, 2016 @10:58PM (#10978103)
They should have kicked ass on product. Instead they got caught with their pants down at the Vive announcement.

And PSVR is going to be competitive with the Oculus recommended spec machines, which are 3-4X as expensive, due to smart choices in panel (less nominal resolution but more sub pixels saving 25% of performance for comparable quality; 60fps reprojected to 120Hz, saving another 33%). Both choices combined give it nearly a doubled performance boost relative to the hardware it is running on, allowing a similar quality of experiences for potentially close to a third of the total cost.

And Oculus won't even have motion controllers until potentially the end of next year.

Re:Microsoft's forthcoming Minecraft Education Edition is wr... by sgift on Wednesday January 27, 2016 @01:49AM (#10978652)
> They should have kicked ass on product. Instead they got caught with their pants down at the Vive announcement.

Amusing how everyone seems to think that Vive will be the best product on earth while Oculus will be "just Oculus", "not kick ass", "not great" etc. with nobody having either one so far. The power of "We love Valve" vs "We hate Facebook" seems to be really interesting from a PR/Marketing perspective.

Re:Microsoft's forthcoming Minecraft Education Edition is wr... by cma on Wednesday January 27, 2016 @02:44AM (#10978815)
I have a Vive and I've tried Oculus CV1. They are very, very, similar. 90hz, 1200x1080 per eye, low persistence OLED with global update, large fresnel lenses.

Until you get to input and mobility: Xbox gamepad vs motion controls. No contest. Yoga-mat scale standing without full rotation vs. room scale, walking around with 360 rotation: again, no contest.

Oculus wins on weight so far, though I haven't tried the Vive Pre yet.