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Re:Desktop Neo – rethinking the desktop interface for produc... by mortenjorck on Tuesday January 19, 2016 @03:55PM (#10933939)
You have some fair points. Personally, I would not discount the conceptual sprawl of the piece – I think it's in some ways an unavoidable part of a solo project to re-think something as broad as a general-purpose computing UI. When I was working on 10/GUI, I don't think it quite occurred to me just how disconnected the hardware / pointing part and the window management part were. At the time, they seemed largely inseparable because I had this big idea of how the whole system should work, and it wasn't until I started reading feedback that I realized just how readily the window manager part could be adapted to stand on its own.

DesktopNeo has some more promising ideas (there's some really good thought iterating on full-height window workflows) and some less promising (some of the more awkward gestures), but it's a strong showing overall.

Re:Desktop Neo – rethinking the desktop interface for produc... by criddell on Tuesday January 19, 2016 @05:35PM (#10934645)
Touch seems great on a phone or tablet, but I absolutely don't want it on my desktop or even laptop computer (I have a Thinkpad with a touch screen). Small gestures work well on a touchpad (well on Apple touchpads at least) and bigger gestures could be picked up by the camera. But I have no desire to drag my fingers across the screen. Fingerprints on a monitor are the worst.
Re:Desktop Neo – rethinking the desktop interface for produc... by Nexxxeh on Tuesday January 19, 2016 @04:21PM (#10934142)
So he can quote the creator of 10/GUI, "DesktopNeo has some more promising ideas (there's some really good thought iterating on full-height window workflows)... it's a strong showing overall."