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Re:What Working at Facebook Has Taught Me About Design Critique by tkt on Monday January 18, 2016 @05:47AM (#10923647)
I agree that review/critique is just as important, even if you have only a few people. Even with a small group though, roles for participants can help keep conversations on track and civil and ensure everyone can participate.
Re:What Working at Facebook Has Taught Me About Design Critique by moron4hire on Monday January 18, 2016 @05:57AM (#10923689)
Establishing roles for bad-actor participants is not how you keep conversations on track and keep them civil, it's how you get passive aggression.
Re:What Working at Facebook Has Taught Me About Design Critique by 6d0debc071 on Monday January 18, 2016 @06:45AM (#10923841)
Roles can help to keep conversations civil when the participants are benign as well as malign by removing communication friction. For malign actors they make it easier to pick out specific behaviours to review in one on ones and - if they persist - dismiss them for.
Re:What Working at Facebook Has Taught Me About Design Critique by iofj on Monday January 18, 2016 @06:16AM (#10923745)
A lot of corporate policies are about limiting damage by bad actors.
Re:What Working at Facebook Has Taught Me About Design Critique by moron4hire on Monday January 18, 2016 @06:36AM (#10923806)
I know. My point is that large corporations have little in common with startups. A startup should not already be so ossified that it's possible for bad actors to get in and stay in.

In other words, if you get to the point that you need to wage legalese wars with corporate policy documents, you're probably not a startup anymore. We really need to stop treating big, 5+ year old companies like Twitter as "startups".